![]() ![]() Shield icon: shows how much protection the character has.This will change as you switch between weapon I and II, a good way to keep track of which weapon you are on if they differ. Sword icon: shows how much damage the character with does each hit.Switch Weapon icon: Switch between weapon set I and II.There is also a numerical version of your experience points. Character Portrait: Right click to reveal character status, While some information is duplicated elsewhere, this is the only place to review your tattoos, your buffs and your debuffs.The cost appears to be -10 life for all gods. Left or right clicking on this allows you to escape your current level, for a cost. God Head: This is the head that shows between your Inventory Bag and the I/II button.Scrolling down will reveal many (but not all) character information, including Luck.) When the bag icon is clicked, the information below your portrait changes, and a scroll bar appears. (NOTE: This is the only way to see much of your characters statistics. The game shows the dungeon floor on the left, and the character statistics on the right. Therefore, there is no build and strategy that is guaranteed to work every time, and player are encouraged to adapt their strategy to progress further. Most monsters and devices do nothing if they are not interacted with.Īs a rogue-like, the placement of items, traps, monsters and shops is random. If the player uncover a trap, they take damage from that trap, and so on. If the player clicks the monster, it attacks back. Gameplay is slightly similar to Minesweeper, in that only the cell the player clicks interacts with the character (with few exceptions). Unlike other games, the character's avatar does not show up on the dungeon. The game will allow you to "Save and Quit," but death is permanent (no loading from an old save point). The player has to start over if the character dies. Each time a new game is started, the dungeon levels are generated monsters, devices, exits, etc are placed randomly. ![]()
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